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Command & Conquer developed ideas from Westwood's previous Dune 2, forming a real time strategy game which has influenced many. The control system of selecting units with the mouse and then directing them is similar to future titles such as Total Annihilation.
The game focuses on a war between two organizations, The Brotherhood of Nod and the Global Defense Initiative. You can take control of either side for more than 15 missions. Both have different units and structures, including artillery, tanks and light infantry.
In most missions you have to build a base first to build new units and structures. Most important are the special harvesters, which collect Tiberium and deliver it to a refinery, where it's converted into money - money which is needed to create additional units.
The game also features FMV mission briefings and victory cutscenes.
The Covert Operations is an add-on to Command & Conquer. It adds 15 new single-player missions to the game: 7 for GDI and 8 for Nod. The missions can be played in any order and are noticeably more difficult than any in the original game.
Several units that had only been available in multiplayer mode in the original game now regularly appear in the new single-player missions as well, including Nod's chem troopers and SSM launchers.
In addition to the single-player missions, there are also 10 new multiplayer maps.
The add-on disc can be used with both the original release of Command & Conquer as well as the Special Gold Edition re-release for Windows.
What if... Hitler never existed? Einstein pondered the question, then created a time-machine and eliminated Hitler as an youth, and thus prevented World War II as we know it. Unfortunately, Einstein stopped one evil only to create another... because Stalin's Soviet Union is now poised to conquer Europe... And Allies must stop them...
C&C: Red Alert is the prequel to the Command and Conquer, the game that re-invented real-time strategy using an isometric semi-top-down Perspective using 2D sprite graphics engine. You control of either the Allies or the Soviets as you battle for the destiny of the planet. The interface is familiar: build base, build defenses, build structures, build units, harvest resources... Red Alert adds some "in-door" missions that use only infantry units. The missions are more like puzzles where you need to defeat all the enemies in order to advance.
This expansion pack introduces new units and icons - Chronotank, Demolition Truck, Field Mechanic (that can repair any vehicle in the field), Tesla Tank, Shock Trooper, M.A.D. Tank, and Missile Sub. There are 18 new missions, with over yet another 100 multiplayer maps, and 8 all-new battle songs expanding the Red Alert soundtrack to 35 tracks.
Counterstrike is the first add-on for Command & Conquer: Red Alert.
It adds 16 new single-player missions, 8 for each side. Unlike in the main game, there is no overall campaign to connect the missions and they can be played in any order. Several new units are available in these missions, including the Soviet Tesla tank (featuring a Tesla coil as its weapon), cybernetic super soldier Volkov and his dog Chitzkoi as well as some older units upgraded with nuclear weapons.
The add-on also includes more than a 100 new multiplayer maps and new Frank Klepacki music tracks.
As a hidden bonus, a small "Giant Ant" campaign is included, featuring combat against gigantic mutated insects in true 50s B-movie style.
Published by Westwood Studios, Inc. Developed by Westwood Studios, Inc. Released Nov 30, 1997
Platform Windows
ESRB Rating Teen Genre Strategy Perspective Top-Down Non-Sport Real-Time
This game is strictly multiplayer game. It broke records with the fact that there can be 51 players playing it at the same time. Every player has only one unit, and only one is to be the sole survivor. Otherwise, the graphic is same as in original Command & Conquer DOS and GOLD version, with some extra units as a difference.
The 3rd part of the Command & Conquer series series is a continuation of the storyline in the first game - pitting Kane's Brotherhood of NOD and its religious fanatics against the Global Defense Intitiative. In gameplay terms, the GDI is more powerful and its units have a science-fiction feel, whereas NOD is a renegade force primed for sneak attacks.
This version replaces the graphics engine with a mixture of voxel and bitmap graphics. Several new units have been added, like hover tanks, subterranean units and the Mammoth MKII Super-Unit. Unit production can be queued. Most single-player missions have time limits and specific challenges.
Surprise attacks (using air transports for the GDI underground passages for the NOD) are one tactical option. Some units are only effective against certain units or buildings, emphasizing the strategic side of the game.
Kane died, the Brotherhood of Nod collapsed, and GDI forces are resting, thinking the bloody war is finally over. Kane IS dead, this time for real, and his troops are in chaos, but there's one thing GDI didn't count on - CABAL (Computer Assisted Biologically Augmented Lifeform).
They didn't shut off the computer, and its intelligence is even greater than Kane's, its thirst for world domination is inevitable, and it has made his database bigger, made a new maps for conquering, invented meaner weapon systems, can't be controlled, can't feel the pain, but CAN unite the Brotherhood of Nod once more.
This time, GDI was caught unready to fight, the Nod forces are marching like machines, aware their leader can not be harmed, and he/it can control all the computer technology, no matter the range, and his artificial intelligence became deadly real.
No-one can expect his next move, no-one and nothing can read his thoughts, and yet, he's unbeatable. EVA is simply just a toy computer compared to him. "Kane lives in death" was Nod's logo. Well, we can say that on a dirty way, 'cuz he trained his troops to show no mercy, I guess computer accepted that though much stronger. It's time for 'Firestorm', the battle within battle!
Like the original, Red Alert 2 pits the Russians against the Allies, but this time it's on American soil. A post-World War II invasion by Romanov and Yuri, aided by a Psychic Beam for brainwashing US citizens, must be repelled.
Lead 9 different nations in this all-out war for survival. Each side has ground troops, tanks, aeroplanes and sea units, although there are differences between the sides in which units can attack which others, largely based on real life equipment (for example, the US' AEGIS cruisers can only attack air units, but can beat almost any). Lots of fictitious technology is also featured, including new weather control devices and deadly animals.
Gameplay is fundamentally the same as other Real-Time strategy games - harvest resources to fund an army, then move the units around to win battles against your foes. Each side has 13 missions, some with specific objectives or unit limitations.
While the Allies and the Soviets were fighting each other in Red Alert 2 Yuri (the psychic adviser to the Soviet Premier) was secretly building his own army of clones and mutations. Once the war ended, Yuri launched his own attempt to take over the Earth with a series of psychic dominators designed to turn the world's population into his puppets. The only chance to stop him lies in using Einstein's chronotechnology to travel back in time and destroy the dominators before they can come on line.
There are two single player campaigns in Yuri's Revenge, one for the Allies and one for the Soviets. Both are seven missions long and pit the player against Yuri's monstrous forces. In addition, each army gets five new units/buildings to aid their war efforts. For the Allies, there's anti-tank guardian infantry, Navy Seals, and robot tanks. The Soviets gain siege helicopters, battle bunkers, and "Boris" the Russian equivalent of Tanya. Also, the entire cast of Red Alert 2 returns to reprise their roles in the campaign cinematics.
Although there is no single player campaign for Yuri, his army becomes available as a third side in the multiplayer game with 13 new units and 11 new buildings. Combat forces include mutated brutes, Yuri clones, boomer submarines, and UFO like floating discs. Bases are built around bio-reactors and grinders (which shred captured units and refund cash) and defended with mind-control towers and gattling turrets. Yuri's strength leans heavily on his abilities to take over enemy troops with psychic units like the "master mind", a vehicle that can brainwash nearby enemies and turn them against their owner.
You're returning back into the original Tiberium war with two factions fighting for the global supremacy, the GDI and the Brotherhood of NOD. Acquiring the role of Nick Parker, better known under the name Havoc, you're a GDI elite commando trained to hit the NOD where it hurts the most. Now playing on the same old battlefield but with ground Perspective with only one (instead of thousands) unit to control, your commando. Trained to use all kind of different weapons, and to navigate and drive most of vehicles, you'll be switching 1st and 3rd Perspective either by wish, or automatically as you enter some vehicle. Like in "C&C" RTS, playing the missions, some different, some the same, you'll encounter already familiar buildings, vehicles, places and situations, call in an Air Strike or an Ion Cannon, and get to see the entire war up close and personal. Just to stray away from just being a simple shooter, some new characters were created, and plots have been added. But, if this isn't what you're after, multiplayer option will open you many ways that were not yet seen in a FPS.
Bottom line, this is the same "Command & Conquer" you know, shown from a first-person Perspective now.
A new chapter in the C&C universe set somewhere 20 years ahead from the real world, which pit 3 sides for global domination. Players will be able to select from 3 sides which are US forces, Chinese forces and the GLA(Global Liberation Army). Generals features real world weapons and inspired weapons, new control schemes, state of the art game engine called Sage, and all the normal multiplayer features found in the C&C universe. Generals marks the first in the series too not include FMV like the previous batch and also the first non-Westwood game. Technically it's Developed by EA Pacific of the Red Alert 2 and Yuri's Revenge team.
An expansion pack to Command & Conquer: Generals (which is required to play). The GLA have returned to wage war with new weapons, tactics, and goals. Like the original, you will be able to command USA, GLA and Chinese forces through challenging missions.
# Features: 15 new missions in 3 campaigns.
# New multiplayer maps.
# Generals Challenge - go up against 9 different AI Generals that have their own unique personalities, tactics, and taunts.
# More advanced weapons.
# Visual enhancements to give you a better gaming experience.
One day a meteor fell on Earth, spreading a new substance called Tiberium. This substance was unusual and powerful, yet highly dangerous since it turned anything it touched into Tiberium itself. By 2047, Tiberium has spread and infested most of the Earth's surface, causing an ecological catastrophe. Red Zones are areas rendered inhabitable due to the severe Tiberium infestation and constant Ion storms, covering 20% of the planet's surface. Yellow Zones are areas infested by Tiberium but they hold most of the world's population. These areas are filled with civil unrest and are war-torn and ravaged but cover 50% of the planet's surface. The remaining areas are Blue Zones, areas safe from Tiberium infestation and possibly the only salvation for humanity, covering 20% of the planet's surface.
The Global Defense Initiative upkeeps the Blue Zones, keeping them defended and using special technology to keep the Tiberium infestation at bay, while the Brotherhood of Nod takes advantage of the chaos and civil unrest in the Yellow Zones to recruit their forces. However, they hadn't been heard of for years, supposedly disappeared... until now. Kane returns, commanding the Brotherhood of Nod once again to launch a serious assault against the Global Defense Initiative and its Blue Zones, starting the Third Tiberium War. Later on an alien race called the Scrin shows up, considering the planet eradicated and looking to harvest the Tiberium, but instead get caught up in the war.
Following the tradition of the series, Command & Conquer 3 is designed to be a fast-paced game, where players build up their bases to produce a powerful fighting force to destroy their enemies. Being able to play for any of the three sides, they'll have a huge selection of infantry, vehicles and aircraft to fight with, as well as structures to aid with new technologies, upgrades and the all-powerful superweapons. Unlike most games of the Genre, players do all their building from a tabbed sidebar, allowing them to create production queues and deploy structures quickly and easily. Maps also have various buildings spread around which can either be garrisoned to provide further protection or captured to give players that extra edge.
In campaign mode you can fight the war for either of the sides (the third side is only available after playing the other two), playing out the storyline through various missions with high-definition FMVs and popular actors giving you orders, and winning medals based on your performance. You can also play in skirmish against the AI, or in multiplayer (network/online) against human/computer players. Online play has support for rankings, clans, VoIP, and a new feature called BattleCast, enabling players to watch or download replays from battles directly from the website, or even provide commentary like an online sport.
The Xbox 360 version is fairly identical but altered for the console's controls. The interface has been moved to the bottom left on the screen and the tabs on the right have been replaced by context-sensitive menus players can scroll through using the D-pad. Selecting and building units or constructions is done through the A-button and the triggers. The buildings show processes without having to select them. A tutorial explains the controls and advanced players can also create custom shortcuts. The Xbox 360 version supports the Xbox Live Vision camera.
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Command And Conquer 3: Kanes Wrath
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Published by Electronic Arts, Inc. Developed by BreakAway Games Ltd., Electronic Arts Los Angeles Released Mar 24, 2008
Command & Conquer 3: Kane's Wrath is the first expansion to Command & Conquer 3: Tiberium Wars.
The expansion adds a new single player campaign, with Kane in the center, boasting 13 new missions which spread over 20 years: from the rebirth of The Brotherhood Of Nod during the Second Tiberium War, through the Third Tiberium War and beyond.
Among the new additional features are the Global Conquest mode in which the player gets a map of the world with divided territories and has the objective to capture all of them in turns (similar to Risk, or a newer example, Dawn Of War: Soulstorm). Also, the game introduces six new subfactions and additional units to each side.
The Xbox 360 version uses the CommandStick interface from the original game for quick controls. The Global Conquest mode has been replaced with the Kane's Challenge mode. It is a set of skirmished matches picked by Kane with different victory conditions. They include all factions of the game and players choose a faction to defeat other armies while unlocking achievements and twenty new videos where Kane is featured. Skirmish and multiplayer battles are available for up to four players over Xbox Live, with support for the VisionCam and over 50 maps to choose from.